Lightspeed 3D Documentation

Documentation is still very sparse at this point, as the library is still very much under development. More documentation is planned, provided there is demand; so be sure to let me know you're using Lightspeed 3D and how I can help you.

Getting Started

Here's a brief overview of the steps you must do to get a 3D scene up and running.


1. Standard MacOS initialization.

2. Make a Scene.

3. Render.


That's all there is to it! For animation, you just do the third step (i.e. render) in a tight loop: update your objects/camera, render, and repeat.

Lightspeed 3D just does rendering; you'll have to manage your own triangle/camera positions, collision checks, etc. Those things vary widely from application to application anyway. However, ask me about the Lightspeed Game Engine, a higher-level library which does housekeeping common to many types of 3D games.


http://www.strout.net/info/coding/macdev/lightspeed3d/doc.html
Last Updated: 6/13/98 . . . . . . webmaster@strout.net