Python Universe Builder

Creating Objects from Existing Classes

This is pretty easy. The general form is:
objid = Classname("main name,synonym1,synonym2")
objid.property = value
objid.property2 = value

Broken down into parts, we have
  1. objid - some identifier, unique within the file. This can be any valid Python variable name, but the standard form is to begin with a lowercase letter. Examples: rock, coat, greenSlime, furryHairBall.
  2. Classname - the name of a previously defined object class. Unless it's defined in the same file, you'll have to prefix it with the name of the file where it is defined. Examples: pubobjs.Thing, pubobjs.NPC, gadgets.Elevator, MySpecialWidget.
  3. name and synonyms - in the parenthesis, put a string containing the object's main name and any number of synonyms, separated by commas. Example: "rock,stone,large pebble,large,small boulder,small". Note that whenever you have a multiword name or synonym, the first word of the name must also be given by itself.
  4. property - this is the name of a valid property for the object class. This may be found by directly examining the source code (they're commented), or (eventually) in the library reference. Examples: light, size, isOpen.
  5. value - you can assign any Python value to any property, but their meaning varies. A property like "light" generally expects a number between 0 and 100; boolean values like "isOpen" expect TRUE or FALSE, and string properties like "desc" expect a string in quotes.

Examples

# create a room
northend = Room("North End of Town")
northend.desc = "Standing at the north end of the town, you have shops on \
three sides and the center of town to the south."

# create some objects (they go into the most recently created room)
barrel = pubobjs.Container("barrel,keg")
barrel.desc = "A large wooden barrel has been set at the end of the street."
barrel.canContainLiquid = TRUE
barrel.size = 30

water = pubobjs.Liquid("water,H2O")
water.size = 5
water.MoveTo(barrel)       # place the water inside the barrel 

http://www.strout.net/python/pub/doc/makeobj.html
Last Modified: 7/22/96 . . . . . . Joe Strout . . . joe@strout.net